344
votes

I have a UIImageView and the objective is to scale it down proportionally by giving it either a height or width.

UIImage *image = [[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://farm4.static.flickr.com/3092/2915896504_a88b69c9de.jpg"]]];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; 

//Add image view
[self.view addSubview:imageView];   

//set contentMode to scale aspect to fit
imageView.contentMode = UIViewContentModeScaleAspectFit;

//change width of frame
CGRect frame = imageView.frame;
frame.size.width = 100;
imageView.frame = frame;

The image did get resized but the position is not at the top left. What is the best approach to scaling image/imageView and how do I correct the position?

17
I have something similar to your code that doesn't work for me "UIImage *image = [UIImage imageNamed:imageString]; UIImageView *imageView = [[UIImage alloc] initWithImage:image];" trows an exeption that kills my app whit this "Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIImage initWithImage:]: unrecognized selector sent to instance 0xd815930'"Spire
@Spire It's UIImageView not UIImage ^^Thomas Decaux
This works for me. Remember to set the .contentMode to your UIImageView -- not your UIImage. -- Here is mine: UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0,0,30,30)]JBB

17 Answers

543
votes

Fixed easily, once I found the documentation!

 imageView.contentMode = .scaleAspectFit
402
votes

I've seen a bit of conversation about scale types so I decided to put together an article regarding some of the most popular content mode scaling types.

The associated image is here:

enter image description here

78
votes

I just tried this, and UIImage does not support _imageScaledToSize.

I ended up adding a method to UIImage using a category - a suggestion I found on the Apple Dev forums.

In a project-wide .h -

@interface UIImage (Extras)
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
@end;

Implementation:

@implementation UIImage (Extras)

- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {

    UIImage *sourceImage = self;
    UIImage *newImage = nil;

    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;

    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;

    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;

    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;

        if (widthFactor < heightFactor) 
            scaleFactor = widthFactor;
        else
            scaleFactor = heightFactor;

        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;

        // center the image

        if (widthFactor < heightFactor) {
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
        } else if (widthFactor > heightFactor) {
            thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
        }
    }


    // this is actually the interesting part:

    UIGraphicsBeginImageContext(targetSize);

    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width  = scaledWidth;
    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];

    newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    if(newImage == nil) NSLog(@"could not scale image");


    return newImage ;
}

@end;
39
votes
imageView.contentMode = UIViewContentModeScaleAspectFill;
imageView.clipsToBounds = YES;
30
votes

You could try making the imageView size match the image. The following code is not tested.

CGSize kMaxImageViewSize = {.width = 100, .height = 100};
CGSize imageSize = image.size;
CGFloat aspectRatio = imageSize.width / imageSize.height;
CGRect frame = imageView.frame;
if (kMaxImageViewSize.width / aspectRatio <= kMaxImageViewSize.height) 
{
    frame.size.width = kMaxImageViewSize.width;
    frame.size.height = frame.size.width / aspectRatio;
} 
else 
{
    frame.size.height = kMaxImageViewSize.height;
    frame.size.width = frame.size.height * aspectRatio;
}
imageView.frame = frame;
13
votes

one can resize an UIImage this way

image = [UIImage imageWithCGImage:[image CGImage] scale:2.0 orientation:UIImageOrientationUp];
13
votes
UIImage *image = [[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://farm4.static.flickr.com/3092/2915896504_a88b69c9de.jpg"]]];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; 


//set contentMode to scale aspect to fit
imageView.contentMode = UIViewContentModeScaleAspectFit;

//change width of frame
//CGRect frame = imageView.frame;
//frame.size.width = 100;
//imageView.frame = frame;

//original lines that deal with frame commented out, yo.
imageView.frame = CGRectMake(10, 20, 60, 60);

...

//Add image view
[myView addSubview:imageView]; 

The original code posted at the top worked well for me in iOS 4.2.

I found that creating a CGRect and specifying all the top, left, width, and height values was the easiest way to adjust the position in my case, which was using a UIImageView inside a table cell. (Still need to add code to release objects)

13
votes

Set your ImageView by selecting Mode to Aspect Fill and check the Clip Subviews box.

enter image description here

11
votes

This works fine for me Swift 2.x:

imageView.contentMode = .ScaleAspectFill
imageView.clipsToBounds = true;
10
votes

Set your UIimageview by scale.........

enter image description here

7
votes

For Swift :

self.imageViews.contentMode = UIViewContentMode.ScaleToFill
5
votes

UIImageView+Scale.h:

#import <Foundation/Foundation.h>

@interface UIImageView (Scale)

-(void) scaleAspectFit:(CGFloat) scaleFactor;

@end

UIImageView+Scale.m:

#import "UIImageView+Scale.h"

@implementation UIImageView (Scale)


-(void) scaleAspectFit:(CGFloat) scaleFactor{

    self.contentScaleFactor = scaleFactor;
    self.transform = CGAffineTransformMakeScale(scaleFactor, scaleFactor);

    CGRect newRect = self.frame;
    newRect.origin.x = 0;
    newRect.origin.y = 0;
    self.frame = newRect;
}

@end
2
votes

I used following code.where imageCoverView is UIView holds UIImageView

if (image.size.height<self.imageCoverView.bounds.size.height && image.size.width<self.imageCoverView.bounds.size.width)
{
    [self.profileImageView sizeToFit];
    self.profileImageView.contentMode =UIViewContentModeCenter
}
else
{
    self.profileImageView.contentMode =UIViewContentModeScaleAspectFit;
}
2
votes

If the solutions proposed here aren't working for you, and your image asset is actually a PDF, note that XCode actually treats PDFs differently than image files. In particular, it doesn't seem able to scale to fill properly with a PDF: it ends up tiled instead. This drove me crazy until I figured out that the issue was the PDF format. Convert to JPG and you should be good to go.

1
votes

Usually I use this method for my apps (Swift 2.x compatible):

// Resize UIImage
func resizeImage(image:UIImage, scaleX:CGFloat,scaleY:CGFloat) ->UIImage {
    let size = CGSizeApplyAffineTransform(image.size, CGAffineTransformMakeScale(scaleX, scaleY))
    let hasAlpha = true
    let scale: CGFloat = 0.0 // Automatically use scale factor of main screen

    UIGraphicsBeginImageContextWithOptions(size, !hasAlpha, scale)
    image.drawInRect(CGRect(origin: CGPointZero, size: size))

    let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return scaledImage
}
0
votes

I think you can do something like

image.center = [[imageView window] center];
-3
votes

Here is how you can scale it easily.

This works in 2.x with the Simulator and the iPhone.

UIImage *thumbnail = [originalImage _imageScaledToSize:CGSizeMake(40.0, 40.0) interpolationQuality:1];