What I'm trying to achieve is something like this - that is, an OpenGL view contained in a standard window, alongside some buttons, menus, etc.
However, I'm trying to use non-managed C++ and WinAPI to accomplish that (project requirements), and, if possible, (free)GLUT.
However, it seems to me that the only thing possible using GLUT is to create a separate window. Am I right, or is there actually a way to pass a window handle to GLUT for rendering? Or am I completely off the track?