40
votes

How to make the font size bigger in g.drawString("Hello World",10,10); ?

6
Did you try setFont()? - trashgod
Start by taking at java.awt.Font. The method Font#deriveFont is very useful - MadProgrammer
The answer below is mostly right. Start with the question slightly reworded. How do I change the font size of a g or g2d drawstring object? - Max West
The answer below is mostly right. Start with the question slightly reworded. How do I change the font size of a g or g2d drawstring object? First create your g (or g2d) drawstring object String string = "Hello World"; then create a Font object Font stringFont = new Font( "SansSerif", Font.PLAIN, 18 ); Next set the Font object to the g or g2d object g2d.setFont( stringFont ); Now apply the g2d (or g) object to your drawstring object g2d.drawString( string, Xposition, Yposition ) where X and Y are your integers for the positioning coordinates. - Max West

6 Answers

71
votes
g.setFont(new Font("TimesRoman", Font.PLAIN, fontSize)); 

Where fontSize is a int. The API for drawString states that the x and y parameters are coordinates, and have nothing to do with the size of the text.

22
votes

Because you can't count on a particular font being available, a good approach is to derive a new font from the current font. This gives you the same family, weight, etc. just larger...

Font currentFont = g.getFont();
Font newFont = currentFont.deriveFont(currentFont.getSize() * 1.4F);
g.setFont(newFont);

You can also use TextAttribute.

Map<TextAttribute, Object> attributes = new HashMap<>();

attributes.put(TextAttribute.FAMILY, currentFont.getFamily());
attributes.put(TextAttribute.WEIGHT, TextAttribute.WEIGHT_SEMIBOLD);
attributes.put(TextAttribute.SIZE, (int) (currentFont.getSize() * 1.4));
myFont = Font.getFont(attributes);

g.setFont(myFont);

The TextAttribute method often gives one even greater flexibility. For example, you can set the weight to semi-bold, as in the example above.

One last suggestion... Because the resolution of monitors can be different and continues to increase with technology, avoid adding a specific amount (such as getSize()+2 or getSize()+4) and consider multiplying instead. This way, your new font is consistently proportional to the "current" font (getSize() * 1.4), and you won't be editing your code when you get one of those nice 4K monitors.

6
votes
Font myFont = new Font ("Courier New", 1, 17);

The 17 represents the font size. Once you have that, you can put:

g.setFont (myFont);
g.drawString ("Hello World", 10, 10);
4
votes

code example below:

g.setFont(new Font("TimesRoman", Font.PLAIN, 30));
g.drawString("Welcome to the Java Applet", 20 , 20);
3
votes

I've an image located at here, Using below code. I am able to contgrol any things on the text that i wanted to write (Eg,signature,Transparent Water mark, Text with differnt Font and size).

 import java.awt.Font;
    import java.awt.Graphics2D;
    import java.awt.Point;
    import java.awt.font.TextAttribute;
    import java.awt.image.BufferedImage;
    import java.io.ByteArrayOutputStream;
    import java.io.FileOutputStream;
    import java.io.IOException;
    import java.net.URL;
    import java.util.HashMap;
    import java.util.Map;

    import javax.imageio.ImageIO;

    public class ImagingTest {

        public static void main(String[] args) throws IOException {
            String url = "http://images.all-free-download.com/images/graphiclarge/bay_beach_coast_coastline_landscape_nature_nobody_601234.jpg";
            String text = "I am appending This text!";
            byte[] b = mergeImageAndText(url, text, new Point(100, 100));
            FileOutputStream fos = new FileOutputStream("so2.png");
            fos.write(b);
            fos.close();
        }

        public static byte[] mergeImageAndText(String imageFilePath,
                String text, Point textPosition) throws IOException {
            BufferedImage im = ImageIO.read(new URL(imageFilePath));
            Graphics2D g2 = im.createGraphics();
            Font currentFont = g2.getFont();
            Font newFont = currentFont.deriveFont(currentFont.getSize() * 1.4F);
            g2.setFont(newFont);


            Map<TextAttribute, Object> attributes = new HashMap<>();

            attributes.put(TextAttribute.FAMILY, currentFont.getFamily());
            attributes.put(TextAttribute.WEIGHT, TextAttribute.WEIGHT_SEMIBOLD);
            attributes.put(TextAttribute.SIZE, (int) (currentFont.getSize() * 2.8));
            newFont = Font.getFont(attributes);

            g2.setFont(newFont);
            g2.drawString(text, textPosition.x, textPosition.y);
            ByteArrayOutputStream baos = new ByteArrayOutputStream();
            ImageIO.write(im, "png", baos);
            return baos.toByteArray();
        }
    }
-3
votes

All you need to do is this: click on (window) on the dropdown manue on top of your screen. click on (Editor). click on (zoom in) as many times as you need to.