I come from a Java background and as expected, am having problem understanding some patterns used in Scala (see below). Every time I feel that I have a good understanding of Scala patterns or programming methodology, something pops up that is beyond my programming understanding and puts me back in learning mode. I guess that's a beauty of scala that always inspires me to keep learning :)
Anyway I trying to do some sample programming in scala swing.............
val frame = new MainFrame {
title = "Electronic Classroom"
contents = new BorderPanel {
layout += new GridPanel(1, 2) {
contents += new ScrollPane(semesterList)
contents += new ScrollPane(courseList)
} -> West
}
menuBar = new MenuBar {
contents += new Menu("File") {
contents += new MenuItem("Login") {
action = Action("Login"){
login
user match{
case Some(inst:Instructor) => instructorMenu.enabled = true
enabled = false
case Some(_) => instructorMenu.enabled = false
enabled = false
case _ =>
}
}
}
contents += new Separator
contents += new MenuItem(Action("Exit")(sys.exit(0)))
}
}
contents += instructorMenu
}
size = new Dimension(1000, 600)
centerOnScreen
}
Here we are setting values to def and val without using def or val keyword while defining them (like title, size, contents etc) and it's now looking more like a body script which is different that the way we do in java where all the assignments etc takes place in a method body.. I guess I am missing a big design pattern here
Can someone help, abd explain to me the Scala design pattern??