Experimenting again with Three.js and buffer geometry. I thought I had things set up properly when I was drawing 1000 lines. Turns out, something is wrong and I'm only drawing half of them.
I should see 10 lines drawn but I only see 5.
I suspect it's the buffer_geometry.attributes
set up - that looks wrong - but any change I make to that which seems sensible (e.g. itemSize: 6
) causes a flood of OpenGL errors in the console.
What am I doing wrong?