I´m using Libgdx with Box2D.
I have a Problem with destroying a joint when a specific body crashes on the ground, the colliding bodies are detected and then I want to destroy some joints. Always when I will do this i get an error.
Also I tested the destroy method seperatly for testing and i get the same error. It´s called right after the world.step(...) is this right?
I read about something that the error happens when the joints are destroyed inbetween the timestep, but how i could do this outside the world.step?
I´m using R.U.B.E. for the Box2d thing.
here is some code im testing with:
scene.world.step(1.0f/scene.stepsPerSecond, scene.velocityIterations, scene.positionIterations);
if(!scene.world.isLocked()){ //to check that the joint is no locked
Joint joint1= scene.get(Joint.class, "joint1"); // read the joint from RUBE scene
scene.world.destroyJoint(joint1); //destroy it
}
This is the error:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000006559368f, pid=5868, tid=3772
#
# JRE version: 7.0_07-b10
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.3-b01 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [gdx64.dll+0x1368f]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Jake\Downloads\AndroidDevelopment\EclipseDaten\Motor-race-desktop\hs_err_pid5868.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: alc_cleanup: 1 device not closed
Can anyone help me? :)