While trying to make a multi-camera system work with a different thread handling a different camera, I couldn't get signals and slots working correctly between different threads. I knew something was wrong with the fact that the object sending the signal and the related slot's object were living in different threads, and thus I knew that I probably only had to find an appropriate "connection type" parameter for the connection. Eventually, I ended up discovering that only using Qt::DirectConnection would make everything work as it should.
Find the simplified code below. Here's a small description of how everything should work.
Application is the main program which is supposed to create all the threads and start them. In this simplified version, it then simply waits for the worker to finish its jobs through the slot "quit".
Worker is the object which performs one of the threaded tasks. In this simplified example, I just wait some time before finishing the computation. The worker then emits a signal which is directed to the application instance, which is then allowed to wait for all the threads and quit QCoreApplication.
What I am finding is that if I don't use Qt::DirectConnection in the second connect, then the finished() signal of the worker does not trigger the quit() slot of the thread, which means that the application then remains hanging waiting for the thread.
My question is: why is that so? since the two objects (the worker and the thread) belong to different threads, shouldn't I be using QueuedConnection, or something else? I thought DirectConnection should only be used for objects belonging to the same thread.
main.cpp:
#include <iostream>
#include <QCoreApplication>
#include "program.h"
using namespace std;
int main(int argc, char **argv) {
QCoreApplication app(argc, argv);
Program *p = new Program;
p->execute();
app.exec();
delete p;
}
program.h
#ifndef _PROGRAM_H_
#define _PROGRAM_H_
#include <QThread>
#include <QTimer>
#include "worker.h"
class Program: public QObject {
Q_OBJECT
private:
Worker *worker;
QThread *thread;
public:
void execute();
public slots:
void quit();
};
#endif // _PROGRAM_H_
program.cpp
#include "worker.h"
using namespace std;
void Program::execute() {
worker = new Worker();
thread = new QThread;
worker->moveToThread(thread);
cout << "Connection established: "
<< connect(thread, SIGNAL(started()), worker, SLOT(process()))
<< endl;
// slot not called if I remove the fifth parameter
// or if I put Qt::QueuedConnection
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), thread, SLOT(quit()),
Qt::DirectConnection)
<< endl;
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), this, SLOT(quit()))
<< endl;
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), worker, SLOT(deleteLater()))
<< endl;
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), thread, SLOT(deleteLater()))
<< endl;
thread->start();
}
void Program::quit() {
cout << "waiting.." << endl;
thread->wait();
cout << " .. I'm done!" << endl;
cout << "quitting from all.." << endl;
QCoreApplication::quit();
cout << " .. I'm done!" << endl;
}
#include "program_moc.cpp"
worker.h
#ifndef _WORKER_H_
#define _WORKER_H_
#include <QObject>
class Worker: public QObject {
Q_OBJECT
public slots:
void process();
signals:
void finished();
};
#endif // _WORKER_H_
worker.cpp:
#include <iostream>
#include <unistd.h>
#include "worker.h"
using namespace std;
void Worker::process() {
cout << "Worker::process() started" << endl;
usleep(1000000);
cout << "Worker::finished() being emitted" << endl;
emit finished();
cout << "Worker::process() finished" << endl;
}
#include "worker_moc.cpp"
EDIT
Following @ariwez 's answer does solve the problem in this specific simplified example, but it doesn't in a slightly more complex one, which I am adding now.
In this example,
Program has its own job to execute periodically through the use of a QTimer. Program also has yet another QTimer which is used to simulate the user quitting the program, which triggers the execution of the slot Program::quit().
Worker executes its own job until his quitting flag gets set to false. This is done inside Program::quit().
As in the previous example, worker successfully finishes its procedure and emits the finished() signal, which is also supposed to be connected with the thread's quit() slot. However, somehow the slot must not be executed, because Program hangs waiting for the thread. Differently from the previous example, relocating the moveToThread procedure does not solve the issue: everything works if and only if I use the Qt::DirectConnection type for the connection between Worker::finished() and QThread::quit(), and I can't understand why.
main.cpp: same as above
program.h:
#ifndef _PROGRAM_H_
#define _PROGRAM_H_
#include <QThread>
#include <QTimer>
#include "worker.h"
class Program: public QObject {
Q_OBJECT
private:
QTimer *timer, *quittingTimer;
Worker *worker;
QThread *thread;
public:
~Program();
void execute();
private slots:
void quit();
void update();
};
#endif // _PROGRAM_H_
program.cpp:
#include <iostream>
#include <QCoreApplication>
#include "program.h"
#include "worker.h"
using namespace std;
Program::~Program() {
delete timer;
delete quittingTimer;
}
void Program::execute() {
timer = new QTimer();
timer->setInterval(500);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
worker = new Worker;
thread = new QThread;
cout << "Connection established: "
<< connect(thread, SIGNAL(started()), worker, SLOT(process()))
<< endl;
// doesn't work if I remove Qt::DirectConnection
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), thread, SLOT(quit()),
Qt::DirectConnection)
<< endl;
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), this, SLOT(quit()))
<< endl;
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), worker, SLOT(deleteLater()))
<< endl;
cout << "Connection established: "
<< connect(worker, SIGNAL(finished()), thread, SLOT(deleteLater()))
<< endl;
worker->moveToThread(thread);
timer->start();
thread->start();
// simulates user pressing key to close program
quittingTimer = new QTimer();
quittingTimer->singleShot(4000, this, SLOT(quit()));
}
void Program::quit() {
cout << "timer->stop()" << endl;
timer->stop();
cout << "worker->quit()" << endl;
worker->quit();
cout << "thread->wait()" << endl;
thread->wait();
cout << "qcore->quit()" << endl;
QCoreApplication::quit();
}
void Program::update() {
cout << "Program::update() called" << endl;
}
#include "program_moc.cpp"
worker.h:
#ifndef _WORKER_H_
#define _WORKER_H_
#include <QObject>
class Worker: public QObject {
Q_OBJECT
private:
bool quit_flag;
public:
void quit();
public slots:
void process();
signals:
void finished();
};
#endif // _WORKER_H_
worker.cpp:
#include <iostream>
#include <unistd.h>
#include <QThread>
#include "worker.h"
using namespace std;
void Worker::quit() {
quit_flag = true;
}
void Worker::process() {
quit_flag = false;
while(!quit_flag) {
cout << "Worker::process() is processing" << endl;
usleep(300000);
}
cout << "Worker::finished() is being sent" << endl;
emit finished();
cout << "Worker::finished() is sent" << endl;
}
#include "worker_moc.cpp"
EDIT 2
Re-reading the article in @ariwez 's link I found out which was the problem in this second example. The problem was that the main event loop was being interrupted, while waiting for the thread's QThread::finished() signal, and so the Worker::finished() signal could not be dispatched into the QThread::quit() slot. So yeah, basically I deadlocked myself.
QThread.wait()
, and just set worker's quit_flag = true? to prevent the deadlock? – minion