When running a build, Unity loads as usual but then fades into the scene from black. There is a delay before the black screen begins to fade, but the game is already running. I catch the menu animation halfway finished by the time the screen fades and on other devices it fades so late that the animation is entirely finished.
I couldn't find any variable that would indicate Unity is finished doing its thing, so I'm not sure what I can do besides add a pause to the beginning of the program. I'm instantiating several things, including dealing with a dynamic mesh, so I would understand it being maybe a bit late, but I see the same behavior in a new project as well.
I'm relatively new to Unity, so there might just be some setting I don't know about or something similar that might be causing this. Has anyone had a similar issue, or know what may be causing this?