So, I'm trying to make a game in LWJGL and it seems to work fine for me. Although, I ran into some issues in moving my entities around on the screen. I want to make it go from one point to another, at the same speed. Also, I'm animating my sprite according to the direction the entity is moving.
But! I have some issues:
1# It flickers because the movement is defined a modifier: delta (to make smooth movement defined by the FPS). Actually, it never really reaches it's point (because it recalculates and never hits the position). How can I solve this?
2# When 2 players join the same server, my character on the fastest computer runs faster. I think it's because of the FPS, how can that be solved?
private String name;
private float positionx,positiony; // Current
private int targetx,targety; // Target
private int dx, dy; // Direction
private int pointx, pointy; // Direction
private float speed;
private Sprite sprite;
public Entity(String name, int positionx, int positiony, Sprite sprite){
this.name = name;
this.speed = 0.1f;
this.positionx = 720;
this.positiony = 450;
this.targetx = 1000; // fix this
this.targety = 10; // this for testing.
this.sprite = sprite;
this.dx = 0;
this.dy = 0;
}
//double distance = Math.sqrt((vx * vx) + (vy * vy));
public void move(long delta){
if(positionx < targetx){
dx = 1;
pointx = 1;
}else if(positionx > targetx){
dx = -1;
pointx = -1;
}else{
dx = 0;
}
if(positiony < targety){
dy = 1;
pointy = 1;
}else if(positiony > targety){
dy = -1;
pointy = -1;
}else{
dy = 0;
}
//Set animations:
if(positionx==targetx && positiony==targety){
if(pointx<0){
sprite.setAnimation(5, 2, 100); // Standing left
}else if(pointx>0){
sprite.setAnimation(6, 2, 100); // Standing right
}else if(pointy<0){
sprite.setAnimation(7, 2, 100); // Standing up
}else if(pointy>0){
sprite.setAnimation(4, 2, 100); // Standing down
}
}else{
if(pointx<0){
sprite.setAnimation(1, 2, 100); // Walking left
}else if(pointx>0){
sprite.setAnimation(2, 2, 100); // Walking right
}else if(pointy<0){
sprite.setAnimation(3, 2, 100); // Walking up
}else if(pointy>0){
sprite.setAnimation(0, 2, 100); // Walking down
}
}
//movement here.
positionx += dx*delta*speed;
positiony += dy*delta*speed;
System.out.println(dx*delta*speed);
sprite.setPosition((int)positionx, (int)positiony);
}