I'd like to have an overlay that draws lines between selected items in different Flex 4 List controls.
The problem is I can't figure out how to access the x, y coordinates of the list's item renderers.
Any help appreciated.
Ok, far better solution:
DisplayObject provides a localToGlobal function, which takes some local coordinate and converts it into a global coordinate.
:)
When the Skin object calls localToGlobal(this.x, this.y) voila! We have our global x,y coordinates. So simple it's embarassing.