Here is an example that i made to understand the most basic zoom behaviour in D3.js
A canvas (svg)
is appended to the body of the HTML. Then a blue rectangle is appended and then a red rectangle is appended. The zoom behaviour is added with the line
.call(d3.behavior.zoom().on("zoom",redraw))
here the redraw function is called when D3 detects that a "zoom" was triggered on the canvas.
The code example is invoked in a "class" object in javaScript:
function ExampleZoom(){
var self = this;
self.margin = {top: 20, right: 20, bottom: 30, left: 40};
self.width = 960 - self.margin.left - self.margin.right;
self.height = 500 - self.margin.top - self.margin.bottom;
self.svg = d3.select("body").append("svg:svg")
.attr("width", self.width)
.attr("height", self.height)
.call(d3.behavior.zoom().on("zoom",redraw))
.append("g")
.attr("transform", "translate(" + self.margin.left + "," + self.margin.top + ")");
self.svg.append("svg:rect")
.attr("width",40)
.attr("height", 40)
.attr("y", 100)
.attr("x", 100)
.style("fill", "steelblue");
self.svg.append("svg:rect")
.attr("width",10)
.attr("height", 10)
.attr("y", 200)
.attr("x", 200)
.style("fill", "red");
function redraw() {
console.log("here", d3.event.translate, d3.event.scale);
self.svg.attr("transform","translate(" + d3.event.translate + ")" + " scale(" + d3.event.scale + ")");
}
}
var ex = new ExampleZoom();