Okay, I want to send a UDP packet to an IP, and then receive it. As I can't get it to work, I have to ask for assistance.
I want it to work on 1 app, meaning client and server is on the same application. I currently got it working with Audio sending and receiving on the same app (using sample codes and stuff).
And the thing I can´t understand is just the UDP, and probably Sockets.
It seems simple, but I can´t get it to work.
So if I can get a very simple sample, like:
"UDP Send "hello" to IPofchoice"
"UDP receive "data" from IPofchoice"
Messagebox.show("decoded(data));
Well hope you get what I mean.
EDIT:
Here is my "example" which doesn´t work at all.
void VoiceChat_KeyPress(object sender, KeyPressEventArgs e)
void VoiceChat_KeyPress(object sender, KeyPressEventArgs e)
{
string text = "Hello";
byte[] send_buffer = Encoding.ASCII.GetBytes(text);
otherPartyIP = new IPEndPoint(IPAddress.Parse(txtCallToIP.Text), 1450);
udpClientKey.Send(send_buffer, send_buffer.Length, "127.0.0.1", 1450);
byte[] byteData = udpClientKey.Receive(ref otherPartyIP);
MessageBox.Show(otherPartyIP.Address.ToString());
MessageBox.Show(System.Text.Encoding.ASCII.GetString(byteData));
}
Where txtCallToIP.tex = the ip i write, which is 127.0.0.1 currently.