I have the following body defined:
//net
netDef = new BodyDef();
netDef.position.set(new Vector2((Gdx.graphics.getWidth() / 2) * WORLD_TO_BOX , 158f * WORLD_TO_BOX));
netBody = world.createBody(netDef);
PolygonShape netShape = new PolygonShape();
netShape.setAsBox(10f * WORLD_TO_BOX, 125f * WORLD_TO_BOX);
netBody.createFixture(netShape, 0f);
netShape.dispose();
Along with the following batch draw:
batch.draw(slimeTexture, netBody.getPosition().x * BOX_TO_WORLD, netBody.getPosition().y * BOX_TO_WORLD, 10f/2, 125f/2, 10f, 125f, /*scaleX*/1, /*scaleY*/1, /*rotation*/ netBody.getAngle() * MathUtils.radiansToDegrees, 0, 0, 10, 125, /*flipX*/false, /*flipY*/false);
But my end result is this:
http://s16.postimg.org/i1bh331th/show.png
I did this with a circle and it worked like a charm but I don't understand what am doing wrong here. Any one care to explain what I messed up so I won't do it again?