I have been using the datastore with ndb for a multiplayer app. This appears to be using a lot of reads/writes and will undoubtedly go over quota and cost a substantial amount.
I was thinking of changing all the game data to be stored only in memcache. I understand that data stored here can be lost at any time, but as the data will only be needed for, at most, 10 minutes and as it's just a game, that wouldn't be too bad.
Am I right to move to solely use memcache, or is there a better method, and is memcache essentially 'free' short term data storage?