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In three.js:

I have a problem. I have an object (plane) with a shader material that changes the position of the vertices in the vertex shader. I need to render the plane but is behind the camera and not rendered. How I can do?

Thanks you for your help!

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1 Answers

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Just set the frustumCulled property to false on the plane which will make sure it doesn't get frustum culled.

plane.frustumCulled = false