To explain the Situation: I've got a LibGDX Game runnig without Problems as Desktop Project... But as soon as I install the App onto my Android device, It only shows the first screen... In this case, it is a Menu-Screen which obviously needn't much resouces...The Textures are not in resolutions of powers of two but I'm using OpenGl2.0.
When I'm now changing the Screen to the actual Game-Screen, my device just blackscreens. This Screen contains a Box2d World with lots of Objects, a big Texture(6500x877) and an animation. My guess is, that there are Problems concerning the abilities of my Processor(Nvidia Tegra2). Is there any chance of debugging the Game during taking a look at the CPU load? I can't use an Emulator cause this won't work with LibGDX.