I'm a bit confused as to how web deployment and the streaming aspect of Unity builds works.
Is it correct that the unity web player will stream all content in the background, if the streaming build setting is checked on?
What happens if the user requests the last scene in the build settings. Will the web player have to wait untill all other scenes have loaded before it can serve the last scene?
If these assumptions are true does that mean that if you want a "load on demand" model you have to use asset bundles for your scenes?
Thanks