i have this code here :
NAudio.Wave.WaveIn sourceStream = null;
NAudio.Wave.DirectSoundOut waveOut = null;
NAudio.Wave.WaveFileWriter waveWriter = null;
private void button3_Click(object sender, RoutedEventArgs e) // Start
{
ShowImage();
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, 2);
NAudio.Wave.WaveInProvider waveIn = new NAudio.Wave.WaveInProvider(sourceStream);
waveOut = new NAudio.Wave.DirectSoundOut();
waveOut.Init(waveIn);
sourceStream.StartRecording();
}
private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
{
if (waveWriter == null) return;
waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded);
waveWriter.Flush();
}
private void btnStop_Click(object sender, RoutedEventArgs e)
{
if (waveOut != null)
{
waveOut.Stop();
waveOut.Dispose();
waveOut = null;
}
if (sourceStream != null)
{
sourceStream.StopRecording();
sourceStream.Dispose();
sourceStream = null;
}
if (waveWriter != null)
{
waveWriter.Dispose();
waveWriter = null;
}
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, 2);
sourceStream.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>(sourceStream_DataAvailable);
waveWriter = new NAudio.Wave.WaveFileWriter(@"../../StoryImages/", sourceStream.WaveFormat);
sourceStream.StopRecording();
}
Am i doing it correctly? I seen tutorials and tried but i am really weak in programming , theres a problem with the Buffer that seems to crash my whole application. It always says buffer is full. Theres a problem with
WriteData(e.Buffer , 0,e.BytesRecorded);
i am using NAudio to do this in WPF , am using visual studio 2010.