I have tried to live stream audio (AAC-LC) from iOS for 3 months without much success...
- I tried Audio Queues, which work well but there is a strange delay (~4s) and I don't know why (high level API ?)
- I tried Audio Units, it sometimes works on the simulator but never with the phone using a modified code from this source
I am really lost, can anyone help me ?
EDIT I have to do a live streaming application (iPhone-> Wowza Server via RTSP). The video part works well with little delay (1s). Now I'm trying to add audio in addition to video but I'm stuck with the SDK.
tldr : I need to capture microphone input then send AAC frames over the network without getting huge delay
