I know that for a WP8 project, we must target Win32 when deploying to the emulator, and target ARM when deploying to the real device.
Looking into VC++ Directories, we can see that there are different paths for each target platform. For example Library Directories
Win32
$(WP80ToolSetPath)lib
$(WindowsSDK_LibraryPath_x86)
ARM
$(WP80ToolSetPath)lib\arm
$(WindowsSDK_LibraryPath_ARM)
Deploying to a real device is great, but not everyone has chance to work with real device. So does selecting target platform (Win32 vs ARM) affect the APIs supported? (especially in the Windows Phone Runtime Component)
Are there any differences between them ?