glBegin(GL_TRIANGLE_STRIP);
for(i; i <= degree; i++)
{
float
sunX=-200/2*cos(i*M_PI/180),
sunZ=200/2*sin(i*M_PI/180);
glVertex3f(0, 0, 0);
glVertex3f(sunX, 0, sunZ);
}
glEnd();
This code is work. But...
for(i; i <= degree; i++)
{
float
sunX=-200/2*cos(i*M_PI/180),
sunZ=200/2*sin(i*M_PI/180);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f(0, 0, 0);
glVertex3f(sunX, 0, sunZ);
glEnd();
}
But this doesn't work. Wtf? Where is logic? I need to insert another code into for cycle for text out:
glPushAttrib(GL_LIST_BIT);
glListBase(1000);
glCallLists(strlen(text), GL_UNSIGNED_BYTE, text);
glPopAttrib();
but i can't to insert it, because beetwen glBegin(GL_TRIANGLE_STRIP) and glEnd() it does not work. And i can't write glBegin(GL_TRIANGLE_STRIP), glEnd() inside for cycle, because it does not work there.