In my app, I want my "health bar" to decrease by 10 percent out of 100 percent each time my sprite collides with another sprite. I already have the collision stuff down. How would I do this? Here is the code in my init to create the progress timer:
CCSprite *healthFull = [CCSprite spriteWithFile:@"Health Bar.png"];
CCSprite *healthBorder = [CCSprite spriteWithFile:@"Health Bar Border.png"];
[self addChild:healthBorder z:5];
healthBorder.position = ccp(size.width / 2, 300);
health = [CCProgressTimer progressWithSprite:healthFull];
health.type = kCCProgressTimerTypeBar;
health.midpoint = ccp(1,0); // starts from right
health.barChangeRate = ccp(-1,0); // grow only in the "x"-horizontal direction
health.percentage = 100; // (0 - 100)
[self addChild:health];
health.position = ccp(size.width /2, 300);
And this is where I want to incrementally decrease the progress timer from 100 percent by 10 percent:
-(void)subtractLife{
}