I have an app that uses Cocos2D which supports normal and retina iPhones. I'm trying to port it so it also supports the iPad. However, I do not want to support the retina iPad (because I do not have high enough resolution images). Is there a way to do this?
When I run the app on the iPad simulator things work well, but on the retina iPad things are broken. (It takes the low-def iPad app and runs it in a corner of the screen instead of scaling it up). Ideally, I would just scale up all the low-def iPad images so it works for the retina iPad.