Here's my Java conversion of the popular C++ example code answer. I have no way of knowing the veracity of this Java code, the original C++ code or the underlying equations, nor what the several comments about tweaking the equations mean other than to say it seems to work. This was for experimental purposes for playing with image processing with high school students.
package app;
import java.util.Arrays;
import java.util.stream.Collectors;
import org.opencv.highgui.HighGui;
import org.opencv.core.Core;
import org.opencv.core.CvType;
import org.opencv.core.Size;
import org.opencv.imgcodecs.Imgcodecs;
import org.opencv.core.Point;
import org.opencv.core.Mat;
import org.opencv.core.MatOfPoint2f;
import org.opencv.imgproc.Imgproc;
import org.opencv.videoio.VideoCapture;
public class App {
static {
System.loadLibrary(Core.NATIVE_LIBRARY_NAME); // Load the native library.
}
static void warpMatrix(Size sz,
double theta,
double phi,
double gamma,
double scale,
double fovy,
Mat M,
MatOfPoint2f corners) {
double st=Math.sin(Math.toRadians(theta));
double ct=Math.cos(Math.toRadians(theta));
double sp=Math.sin(Math.toRadians(phi));
double cp=Math.cos(Math.toRadians(phi));
double sg=Math.sin(Math.toRadians(gamma));
double cg=Math.cos(Math.toRadians(gamma));
double halfFovy=fovy*0.5;
double d=Math.hypot(sz.width,sz.height);
double sideLength=scale*d/Math.cos(Math.toRadians(halfFovy));
double h=d/(2.0*Math.sin(Math.toRadians(halfFovy)));
double n=h-(d/2.0);
double f=h+(d/2.0);
Mat F=new Mat(4,4, CvType.CV_64FC1);//Allocate 4x4 transformation matrix F
Mat Rtheta=Mat.eye(4,4, CvType.CV_64FC1);//Allocate 4x4 rotation matrix around Z-axis by theta degrees
Mat Rphi=Mat.eye(4,4, CvType.CV_64FC1);//Allocate 4x4 rotation matrix around X-axis by phi degrees
Mat Rgamma=Mat.eye(4,4, CvType.CV_64FC1);//Allocate 4x4 rotation matrix around Y-axis by gamma degrees
Mat T=Mat.eye(4,4, CvType.CV_64FC1);//Allocate 4x4 translation matrix along Z-axis by -h units
Mat P=Mat.zeros(4,4, CvType.CV_64FC1);//Allocate 4x4 projection matrix
// zeros instead of eye as in github manisoftwartist/perspectiveproj
//Rtheta Z
Rtheta.put(0,0, ct);
Rtheta.put(1,1, ct);
Rtheta.put(0,1, -st);
Rtheta.put(1,0, st);
//Rphi X
Rphi.put(1,1, cp);
Rphi.put(2,2, cp);
Rphi.put(1,2, -sp);
Rphi.put(2,1, sp);
//Rgamma Y
Rgamma.put(0,0, cg);
Rgamma.put(2,2, cg);
Rgamma.put(0,2, -sg); // sign reversed? Math different convention than computer graphics according to Wikipedia
Rgamma.put(2,0, sg);
//T
T.put(2,3, -h);
//P Perspective Matrix (see also in computer vision a camera matrix or (camera) projection matrix is a 3x4 matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image.)
P.put(0,0, 1.0/Math.tan(Math.toRadians(halfFovy)));
P.put(1,1, 1.0/Math.tan(Math.toRadians(halfFovy)));
P.put(2,2, -(f+n)/(f-n));
P.put(2,3, -(2.0*f*n)/(f-n));
P.put(3,2, -1.0);
System.out.println("P " + P.dump());
System.out.println("T " + T.dump());
System.out.println("Rphi " + Rphi.dump());
System.out.println("Rtheta " + Rtheta.dump());
System.out.println("Rgamma " + Rgamma.dump());
//Compose transformations
//F=P*T*Rphi*Rtheta*Rgamma;//Matrix-multiply to produce master matrix
//gemm(Mat src1, Mat src2, double alpha, Mat src3, double beta, Mat dst)
//dst = alpha*src1.t()*src2 + beta*src3.t(); // w or w/o the .t() transpose
// D=α∗AB+β∗C
Mat F1 = new Mat();
Mat F2 = new Mat();
Mat F3 = new Mat();
Core.gemm(P, T, 1, new Mat(), 0, F1);
Core.gemm(F1, Rphi, 1, new Mat(), 0, F2);
Core.gemm(F2, Rtheta, 1, new Mat(), 0, F3);
Core.gemm(F3, Rgamma, 1, new Mat(), 0, F);
P.release();
T.release();
Rphi.release();
Rtheta.release();
Rgamma.release();
F1.release();
F2.release();
F3.release();
//Transform 4x4 points
double[] ptsIn = new double[4*3];
double[] ptsOut = new double[4*3];
double halfW=sz.width/2, halfH=sz.height/2;
ptsIn[0]=-halfW;ptsIn[ 1]= halfH;
ptsIn[3]= halfW;ptsIn[ 4]= halfH;
ptsIn[6]= halfW;ptsIn[ 7]=-halfH;
ptsIn[9]=-halfW;ptsIn[10]=-halfH;
ptsIn[2]=ptsIn[5]=ptsIn[8]=ptsIn[11]=0;//Set Z component to zero for all 4 components
Mat ptsInMat = new Mat(1,4,CvType.CV_64FC3);
ptsInMat.put(0,0, ptsIn);
Mat ptsOutMat = new Mat(1,4,CvType.CV_64FC3);
System.out.println("ptsInMat " + ptsInMat + " " + ptsInMat.dump());
System.out.println("F " + F + " " + F.dump());
Core.perspectiveTransform(ptsInMat, ptsOutMat, F);//Transform points
System.out.println("ptsOutMat " + ptsOutMat + " " + ptsOutMat.dump());
ptsInMat.release();
F.release();
ptsOutMat.get(0, 0, ptsOut);
ptsOutMat.release();
System.out.println(toString(ptsOut));
System.out.println(halfW + " " + halfH);
//Get 3x3 transform and warp image
Point[] ptsInPt2f = new Point[4];
Point[] ptsOutPt2f = new Point[4];
for(int i=0;i<4;i++){
ptsInPt2f[i] = new Point(0, 0);
ptsOutPt2f[i] = new Point(0, 0);
System.out.println(i);
System.out.println("points " + ptsIn [i*3+0] + " " + ptsIn [i*3+1]);
Point ptIn = new Point(ptsIn [i*3+0], ptsIn [i*3+1]);
Point ptOut = new Point(ptsOut[i*3+0], ptsOut[i*3+1]);
ptsInPt2f[i].x = ptIn.x+halfW;
ptsInPt2f[i].y = ptIn.y+halfH;
ptsOutPt2f[i].x = (ptOut.x+1) * sideLength*0.5;
ptsOutPt2f[i].y = (ptOut.y+1) * sideLength*0.5;
System.out.println("ptsOutPt2f " + ptsOutPt2f[i]);
}
Mat ptsInPt2fTemp = Mat.zeros(4,1,CvType.CV_32FC2);
ptsInPt2fTemp.put(0, 0,
ptsInPt2f[0].x,ptsInPt2f[0].y,
ptsInPt2f[1].x,ptsInPt2f[1].y,
ptsInPt2f[2].x,ptsInPt2f[2].y,
ptsInPt2f[3].x,ptsInPt2f[3].y);
Mat ptsOutPt2fTemp = Mat.zeros(4,1,CvType.CV_32FC2);
ptsOutPt2fTemp.put(0, 0,
ptsOutPt2f[0].x,ptsOutPt2f[0].y,
ptsOutPt2f[1].x,ptsOutPt2f[1].y,
ptsOutPt2f[2].x,ptsOutPt2f[2].y,
ptsOutPt2f[3].x,ptsOutPt2f[3].y);
System.out.println("ptsInPt2fTemp " + ptsInPt2fTemp.dump());
System.out.println("ptsOutPt2fTemp " + ptsOutPt2fTemp.dump());
Mat warp=Imgproc.getPerspectiveTransform(ptsInPt2fTemp, ptsOutPt2fTemp);
warp.copyTo(M);
ptsInPt2fTemp.release();
warp.release();
//Load corners vector
if(corners != null)
{
corners.put(0,0, ptsOutPt2f[0].x, ptsOutPt2f[0].y//Push Top Left corner
, ptsOutPt2f[1].x, ptsOutPt2f[1].y//Push Top Right corner
, ptsOutPt2f[2].x, ptsOutPt2f[2].y//Push Bottom Right corner
, ptsOutPt2f[3].x, ptsOutPt2f[3].y);//Push Bottom Left corner
}
ptsOutPt2fTemp.release();
System.out.println("corners " + corners + " " + corners.dump());
}
static void warpImage(Mat src,
double theta,
double phi,
double gamma,
double scale,
double fovy,
Mat dst,
Mat M,
MatOfPoint2f corners){
double halfFovy=fovy*0.5;
double d=Math.hypot(src.cols(),src.rows());
double sideLength=scale*d/Math.cos(Math.toRadians(halfFovy));
System.out.println("d " + d + ", sideLength " + sideLength);
warpMatrix(src.size(), theta, phi, gamma, scale, fovy, M, corners);//Compute warp matrix
System.out.println("M " + M + " " + M.dump());
Imgproc.warpPerspective(src, dst, M, new Size(sideLength,sideLength));//Do actual image warp
}
public static void main(String[] args)
{
int c = 0;
Mat m = new Mat();
Mat disp = new Mat();
Mat warp = new Mat();
MatOfPoint2f corners = new MatOfPoint2f(new Point(0,0),new Point(0,0),new Point(0,0),new Point(0,0));
String filename = "lena.jpg";
m = Imgcodecs.imread(filename, Imgcodecs.IMREAD_COLOR);
if (m.empty()) {
System.out.println("Error opening image");
System.exit(-1);
}
double scale = 1.;
double fovy = 53.;
double halfFovy=fovy*0.5;
VideoCapture cap;
cap = new VideoCapture();
cap.open(0);
cap.read(m);
warpImage(m, 5, 50, 0, 1, 30, disp, warp, corners); // fovy = rad2deg(arctan2(640,480)) = 53 ??
while(true) {
cap.read(m);
double d=Math.hypot(m.cols(),m.rows());
double sideLength=scale*d/Math.cos(Math.toRadians(halfFovy));
Imgproc.warpPerspective(m, disp, warp, new Size(sideLength,sideLength));//Do actual image warp
HighGui.imshow("Disp", disp);
HighGui.imshow("Orig", m);
c = HighGui.waitKey(25);
if (c != -1) break;
}
m.release();
disp.release();
warp.release();
corners.release();
System.exit(0);
}
static String toString(double[] array) {
return Arrays.stream(array)
.mapToObj(i -> String.format("%5.2f", i))
.collect(Collectors.joining(", ", "[", "]"));
//.collect(Collectors.joining("|", "|", "|"));
}
}
alpha = (double)alpha_int/1000.;
toalpha = (double)alpha_int*CV_PI/180.;
and also I not sure how A1 matrix is calculated. I would set A1 asMat A1 = (Mat_<double>(4,3) << 1, 0, -w/2, 0, 0, 0, //Y-axis zero 0, 1, -h/2, 0, 0, 1);
– enthusiasticgeek