I'm working on an Arduino project to control motors and read sensors. I decided to use the web view using Node.js as a medium channel to read/write from the serial port to the browser using either libraries (SerialPort and SerialPort2).
Both are working fine when I connect the Arduino directly to the USB device using a wire, but Node.js can't seem to read anything when I connect the Arduino to the USB device through my wireless adapter** (APC220) even though I can read everything received on it using the Arduino serial monitor.
I checked every possible reason behind that; I checked the baud-rate I'm using for the Arduino communication with the wirelss serial and the APC220 and the bridge connector (USB-to-serial converter). They all have the same settings: 9600 baud-rate, no parity /flowcontrol, data bits: 8 , stop bits: 1.
The behavior is as follows. It connects to the COM port without trouble, and then I tried printing the errors, but it seems there are none identified by either SerialPort libraries. Then no reading comes to the event (data), which means it (Node.js) is not interacting with the serialport even though it is open.
Note: I know I can use another Arduino as a medium between the USB port and the wireless adapter, but I want to understand this problem and solve it cleanly without such work around.
What could the problem be?
server [node.js]:
var SerialPort = require('serialport2').SerialPort;
var portName = 'COM15';
var io = require('socket.io').listen(8000); // Server listens for socket.io communication at port 8000
io.set('log level', 1); // Disables debugging. This is optional. You may remove it if desired.
var sp = new SerialPort(); // Instantiate the serial port.
sp.open(portName, { // portName is instatiated to be COM3, replace as necessary
baudRate: 9600, // This is synchronised to what was set for the Arduino code
dataBits: 8, // This is the default for Arduino serial communication
parity: 'none', // This is the default for Arduino serial communication
stopBits: 1, // This is the default for Arduino serial communication
flowControl: false // This is the default for Arduino serial communication
});
io.sockets.on('connection', function (socket) {
// If socket.io receives message from the client browser then
// this call back will be executed.
socket.on('message', function (msg) {
console.log(msg);
});
// If a web browser disconnects from Socket.IO then this callback is called.
socket.on('disconnect', function () {
console.log('disconnected');
});
});
var cleanData = ''; // This stores the clean data
var readData = ''; // This stores the buffer
sp.on('data', function (data) { // Call back when data is received
readData = data.toString(); // Append data to buffer.
// If the letters '[' and ']' are found on the buffer then isolate what's in the middle
// as clean data. Then clear the buffer.
console.log(readData); // **Here you should be able to print the data if you receive any**
if (readData.indexOf(']') >= 0 && readData.indexOf('[') >= 0) {
cleanData = readData.substring(readData.indexOf('[') + 1, readData.indexOf(']'));
readData = '';
console.log("-- "+cleanData);
io.sockets.emit('message', cleanData);
}else if(readData.indexOf('[') >= 0){
cleanData = readData.substring(readData.indexOf('[') + 1, readData.length);
readData = '';
}else if(readData.indexOf(']') >= 0){
cleanData += readData.substring(0, readData.indexOf(']'));
readData = '';
console.log("-- "+cleanData);
io.sockets.emit('message', cleanData);
}else{
cleanData += readData;
readData = '';
}
//console.log(readData);
//io.sockets.emit('message', readData);
});