I'm pretty new to lua as you can probably tell by the code, i'm trying to remove an object that says "Stop!" when the time runs out by using an event listener on a button object that's also created when the time runs out. This returns the error attempt to index global 'stopit' (a nil value). I declared it as a local var in the class that adds it to the screen so i'm not sure whats going on. I have organized and tried this several different ways and I can't get it to loop continually without randomly crashing either immediately or after one or two rounds of the game.
Here is the code:
display.setStatusBar(display.HiddenStatusBar)
local centerX = display.contentCenterX
local centerY = display.contentCenterY
local score = 0
local dextime;
local stopit;
local button3;
function newTarget(event)
timer.performWithDelay(100, function() display.remove(target) end)
transition.to(target, {time=99, xScale=.4, yScale=.4})
timer.performWithDelay(101, dexit)
score = score + 10
scoreTxt.text = ("Score:" .. score)
end
function dexit()
stopit = display.newImage("stop.png")
stopit.x = 300
stopit.y = 600
stopit.isVisible = false
button3 = display.newImage("button3.png")
button3:addEventListener("tap", removeitems)
button3.x = centerX
button3.y = centerY
button3.isVisible = false
target = display.newImage("target.png")
target.xScale = .25
target.yScale = .25
target.x = math.random(50, 550)
target.y = math.random(50, 750)
target:addEventListener("tap", newTarget)
local function removeitems(event)
stopit:removeSelf()
button3:removeSelf()
scoreTxt:removeSelf()
timerTxt:removeSelf()
timer.performWithDelay(500, setup)
dextime = 15
score = 0
end
timer.performWithDelay(15000, function() display.remove(target) end)
timer.performWithDelay( 15000, function() button3.isVisible = true end)
timer.performWithDelay(15000, function() stopit.isVisible = true end)
end
local function dexgo()
timer.performWithDelay(1000, function() dextime = dextime - 1 end, 15)
timer.performWithDelay(1001, function() timerTxt.text = ("Time:" .. dextime) end, 15)
dexit()
end
local function one2()
local one = display.newImage("1.png")
one.x = centerX
one.y = centerY
one.alpha = 0
transition.to(one, {time=1000, alpha =1, onComplete=dexgo})
timer.performWithDelay( 1000, function()
display.remove(one)
end, 1)
end
local function two2()
local two = display.newImage("2.png")
two.x = centerX
two.y = centerY
two.alpha = 0
transition.to(two, {time=1000, alpha =1, onComplete=one2})
timer.performWithDelay( 1000, function()
display.remove(two)
end, 1)
end
local function dexMode()
local three = display.newImage("3.png")
three.x = centerX
three.y = centerY
three.alpha = 0
timerTxt = display.newText("Time:" .. dextime,-1, centerX - 440, "Helvetica", 40)
scoreTxt = display.newText( "Score:" .. score, 440, -140, "Helvetica", 40)
display.remove(mode1)
display.remove(mode2)
display.remove(title)
transition.to(three, {time=1000, alpha =1, onComplete=two2})
timer.performWithDelay( 1000, function()
display.remove(three)
end, 1)
bg = nil
title = nil
mode1 = nil
mode2 = nil
end
function listener(event)
simpleMode()
end
function listener2(event)
dexMode()
end
function startGame()
transition.to( title, { time=2000, y=0, alpha=.9, onComplete=showTitle})
transition.to(bg, { time=2000, y=centerY, alpha=1})
transition.to(mode1, { time=2000, x=centerX, alpha=.9})
transition.to(mode2, { time=2000, x=centerX, alpha=.9})
end
function setup()
dextime = 15;
bg = display.newImage("background.png")
bg.yScale = 1.4
bg.alpha = 0
title = display.newImage("title.png")
title.x = centerX
title.y = -200
title.alpha = 0
mode1 = display.newImage("button1.png")
mode1.xScale = 1.23
mode1.yScale = 1.23
mode1.x = 800
mode1.y = 500
mode1.alpha = 0
mode2 = display.newImage("button2.png")
mode2.xScale = 1.23
mode2.yScale = 1.23
mode2.x = -200
mode2.y = 625
mode2.alpha = 0
mode1:addEventListener( "touch", listener )
mode2:addEventListener( "touch", listener2 )
startGame()
end
setup()