So im doing some graph drawing using GL_LINE_STRIP's and i am using a multisampled buffer so the lines dont look so jagged. the problem is i have some lines in the background of the graph that act as a legend. The multisampling kind of screws the lines up cause they are meant to be exactly 1 pixel thick, but because of the multisampling, it will sometimes put the line spread over 2 pixels that are slightly dimmer than the original colour, making the lines look different to each other.
Is it possible to render those legend lines directly to the resolved frame buffer, then have the multisampled stuff drawn on top? this will effectively not multisample the background legend lines, but multisample the graph lines.
Is this possible? I just want to know before i dive into this and later find out you cant do this. If you have some demo code to show me that would be great as well