try the below method
-(UIImage*)rotateImage:(UIImage*)img forAngle:(CGFloat)radian {
UIView *rotatedViewBox = [[UIView alloc]initWithFrame:CGRectMake(0, 0, img.size.width, img.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(radian);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, rotatedSize.width, rotatedSize.height);
CGContextRotateCTM(context, radian);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextDrawImage(context, CGRectMake(-img.size.width, -img.size.height, img.size.width, img.size.height), img.CGImage);
UIImage *returnImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return returnImg;
}
UIImageView
? Try to narrow it by commenting out references to the object or try to create a small sample project reproducing the problem – marouxdrawInRect
? If so, you need to apply the transform to theCGContextRef
. Also, be aware thatUIView
'sframe
property isn't valid after applying a transform. – maroux