I am a Mac OS X 10.8.3 user (Mountain Lion). I have download armadillo and installed it in OS X as per README.txt instructions. It compiles fine by typing:
g++ ... *stuff* ... -O2 -larmadillo
in the terminal. By including the same linker arguments in Eclipse CDT, I have been able to compile armadillo in Eclipse (Juno) in OS X. However, my problem is when it comes to compiling in Xcode 4 -- the program I need to have armadillo in! I have already tried adding the "-O2 -larmadillo" string to the other linker flags. I also tried adding /usr/local/lib and /usr/local/include/ in Header Search Paths and Library Search Paths. I have gotten Xcode 4 to thus recognize the command:
# include < armadillo >
or
# include "/usr/local/include/armadillo"
HOWEVER, when it comes to compile time Xcode 4 does NOT recognize a line like:
mat A;
So for the code:
# include < iostream >
# include < armadillo >
using namespace std;
int main() {
mat A;
return 0;
}
I get errors like:
Use of undeclared identifier 'mat'; did you mean 'max'?
Expected ';' after expression
Use of undeclared identifier 'A'
Reference to overloaded function could not be resolved; did you mean to call it?
Note that the code does not even get to the compile stage!
I would like to now : how do I properly link and compile a C++ code which uses the armadillo library in Xcode 4???
Thank you very much!
Daniel.