I've done my first BreakOut Game while completing an assignment for Stanford University CS Online Course for java.
However I noticed during play testing that when the ball sometimes hits a brick while travelling diagonally it ends up hitting several bricks in a row in a unnatural way.
I'm guessing I have to improve a bit my collision detection code and I tried several things already to no avail.
I'm using the ACM library for this program. An imaginary Rectangle surrounds my ball and I use the 4 corners of that rectangle to detect collision.
During the game, since I added several addons (items that drop and give you bonus) there are lot of velocity changes in the game - the vx variable change a lot.
I think this is related to my problem, because I noticed that it's when the ball travels at more speed than more of this several bricks destroyed in a row problem.
I´ll add the relevant code here. You can however check out all of the code here: https://gist.github.com/frodosda/5604272
// Defines the initial Direction of the Ball - inside the "MoveBall" Method
vx = rGen.nextDouble(1.0, 3.0); // Random Horizontal Direction
if (rGen.nextBoolean(0.5)) vx = -vx;
vy = 2.0; // Vertical Direction
/** Checks if the ball collided or not with an object */
private void verificarColisaoBola () {
GObject objColisao = getObjColisao(); // The object with wich the ball colided
if (objColisao == raquete) { // If colidded with paddle
vy = -vy; // Change vertical tranjectory of ball
// prevents that the ball get "glued" to the paddle
bola.setLocation(bola.getX(),bola.getY() - PADDLE_HEIGHT / 2);
// Changes the direction of the ball when it hits the borders of the paddle - provides the player more control
if ((bola.getX() < raquete.getX() + 0.20 * raquete.getWidth() && vx > 0)
|| (bola.getX() > raquete.getX() + 0.80 * raquete.getWidth() && vx < 0)) {
vx = -vx;
}
} else if (objColisao != null) { // Colision with a brick
remove (objColisao); // remove the brick
nTijolos--; // counts one less brick
vy = -vy; // Changes vertical direction
}
/** Finds if the limits of the ball - 4 corners - hits an object
* @return The object that collided with the ball - or null */
private GObject getObjColisao () {
if (getElementAt (bola.getX(), bola.getY()) != null) { // Top left corner
return getElementAt (bola.getX(), bola.getY());
} else if (getElementAt (bola.getX() + bola.getWidth(), bola.getY()) != null) { // Top Right corner
return getElementAt (bola.getX() + bola.getWidth(), bola.getY());
} else if (getElementAt (bola.getX(), bola.getY() + bola.getWidth()) != null) { // Bottom Left corner
return getElementAt (bola.getX(), bola.getY() + bola.getWidth());
} else if (getElementAt (bola.getX() + bola.getWidth(), bola.getY() + bola.getWidth()) != null) { // Bottom Right corner
return getElementAt (bola.getX() + bola.getWidth(), bola.getY() + bola.getWidth());
} else {
return null;
}
}
Thanks in advance for your help!