My project has LuaJava as the script interpreter, for usage in both desktop and android via AndroLua. I want to be able to debug it, but I'm unable to arrange it.
I have tried with an Eclipse plugin, Koneki, which is poorly documented and only seems able to debug Lua-only projects. I tried doing as the tutorial but it doesn't accept my project as valid for not having lua capabilities. I tried then using a secondary project linking my Lua files, launching the debugger and then my project, but the process does not attach. I tried using the methods provided by the tutorial but they throw an "non-existing Lua method" error.
I have also tried Decoda, but despite being able of launching the executable no symbol pdb files exist so the breakpoints are not triggered.