I've written a simple application that displays some text and a little bit of graphics on screen. I'm using a Nexus 7, this is for an installation, and as such needs to be on continuously as much as 12 hours a day. However, despite being plugged in and charging, my application drains the battery completely in about 8 hours (10-15% / hour).
Apart from the infrequently-changing text and graphics, my application does two things:
It keeps the screen on, at full brightness (via WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
); and
It opens two DatagramSockets
, one to act as a UDP client, and one to act as a UDP server. These sockets are both opened automatically and managed by the library I'm using, OSCP5. It's open source, so I can hack it as needed, though the less the better. (KISS.)
I've tested the Nexus 7 battery life with no apps running, screen at full brightness, with a tickle every 29 minutes to keep it from sleeping, for a few hours with no battery drain at all. So, signs seem to point to the sockets. I don't have frequent communication on those sockets, they receive approximately a few KB every minute (based on user interaction with another part of the installation).
Is there anything I can do, specifically with the sockets, or any other general testing, to minimize or eliminate the battery drain? I only need to get through 12 hours, but keeping full charge while plugged in doesn't seem like it should be such a tall order...