From the documentation:
This function can only be used inside a QPainter::beginNativePainting()/QPainter::endNativePainting() block if the default OpenGL paint engine is QPaintEngine::OpenGL. To make QPaintEngine::OpenGL the default GL engine, call QGL::setPreferredPaintEngine(QPaintEngine::OpenGL) before the QApplication constructor.
Hence, have you tried to use QPainter::beginNativePainting() just before the call, and QPainter::endNativePainting() just after?
Also, note that the text is rendered in window coordinate, not taking into account at all your current OpenGL matrix state (in short, your glRotatef(90, 0, 0, 1) call has no effect). You can see in the implementation here that they save your current OpenGL state by calling qt_save_gl_state(), then create their brand new matrices with:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, width, height);
glOrtho(0, width, height, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
Then draw the text, and finally restore your previous OpenGL state with qt_restore_gl_state()
renderTextis not a function that I am aware of from any library. If it's from a library, then tell us which one. If not, then provide the code for it. - Nicol Bolas