136
votes

I've been trying to change what seems to be the default background color of my canvas from black to transparent / any other color - but no luck.

My HTML:

<canvas id="canvasColor">

My CSS:

<style type="text/css">
#canvasColor {
 z-index: 998;
opacity:1;
background: red;
}
</style>

As you can see in the following online example I have some animation appended to the canvas, so cant just do a opacity: 0; on the id.

Live preview: http://devsgs.com/preview/test/particle/

Any ideas how to overwrite the default black?

6
At the beginning of function init() {, your canvas is red! Three.js changes it to black with setClearColorHex! - Simon Sarris

6 Answers

270
votes

I came across this when I started using three.js as well. It's actually a javascript issue. You currently have:

renderer.setClearColorHex( 0x000000, 1 );

in your threejs init function. Change it to:

renderer.setClearColorHex( 0xffffff, 1 );

Update: Thanks to HdN8 for the updated solution:

renderer.setClearColor( 0xffffff, 0);

Update #2: As pointed out by WestLangley in another, similar question - you must now use the below code when creating a new WebGLRenderer instance in conjunction with the setClearColor() function:

var renderer = new THREE.WebGLRenderer({ alpha: true });

Update #3: Mr.doob points out that since r78 you can alternatively use the code below to set your scene's background colour:

var scene = new THREE.Scene(); // initialising the scene
scene.background = new THREE.Color( 0xff0000 );
23
votes

A full answer: (Tested with r71)

To set a background color use:

renderer.setClearColor( 0xffffff ); // white background - replace ffffff with any hex color

If you want a transparent background you will have to enable alpha in your renderer first:

renderer = new THREE.WebGLRenderer( { alpha: true } ); // init like this
renderer.setClearColor( 0xffffff, 0 ); // second param is opacity, 0 => transparent

View the docs for more info.

21
votes

For transparency, this is also mandatory: renderer = new THREE.WebGLRenderer( { alpha: true } ) via Transparent background with three.js

5
votes

In 2020 using r115 it works very good with this:

const renderer = new THREE.WebGLRenderer({ alpha: true }); const scene = new THREE.Scene(); scene.background = null;

3
votes

I found that when I created a scene via the three.js editor, I not only had to use the correct answer's code (above), to set up the renderer with an alpha value and the clear color, I had to go into the app.json file and find the "Scene" Object's "background" attribute and set it to: "background: null".

The export from Three.js editor had it originally set to "background": 0

-1
votes

I'd also like to add that if using the three.js editor don't forget to set the background colour to clear as well in the index.html.

background-color:#00000000