I have emacs configured with SLIME for developing in Common Lisp (sbcl) on Arch Linux. The thing is, I now want to start working with OpenGL as well, so I've installed cl-opengl to provide the necessary bindings. I have also set up a symlink on .local/share/common-lisp to /usr/share/common-lisp (I should be able to load all systems using ASDF that way).
However, when I try to compile the following code in SLIME (using C-c C-k)
(require :asdf) ; need ASDF to load other things
(asdf:load-system :cl-opengl) ; load OpenGL bindings
(asdf:load-system :cl-glu) ; load GLU bindings
(asdf:load-system :cl-glut) ; load GLUT bindings
(defclass my-window (glut:window)
()
(:default-initargs :width 400 :height 300
:title "My Window Title"
:x 100 :y 100
:mode '(:double :rgb :depth)))
(defmethod glut:display-window :before ((win my-window))
(gl:shade-model :smooth) ; enables smooth shading
(gl:clear-color 0 0 0 0) ; background will be black
(gl:clear-depth 1) ; clear buffer to maximum depth
(gl:enable :depth-test) ; enable depth testing
(gl:depth-func :lequal) ; okay to write pixel if its depth
; is less-than-or-equal to the
; depth currently written
; really nice perspective correction
(gl:hint :perspective-correction-hint :nicest)
)
(defmethod glut:display ((win my-window))
(gl:clear :color-buffer-bit :depth-buffer-bit)
(gl:load-identity))
(defmethod glut:reshape ((win my-window) width height)
(gl:viewport 0 0 width height) ; reset the current viewport
(gl:matrix-mode :projection) ; select the projection matrix
(gl:load-identity) ; reset the matrix
;; set perspective based on window aspect ratio
(glu:perspective 45 (/ width (max height 1)) 1/10 100)
(gl:matrix-mode :modelview) ; select the modelview matrix
(gl:load-identity) ; reset the matrix
)
(glut:display-window (make-instance 'my-window))
I get the following error:
READ error during COMPILE-FILE:
Package GLUT does not exist.
even though cl-glut.asd exists in /usr/share/common-lisp/systems.
What am I doing wrong?