37
votes

I am writing a program which should:

  1. Open a window with the press of a button.
  2. Close the newly opened window with the press of another button.

I'm using classes so I can insert the code into a larger program later. However, I can't get my buttons to load correctly.

import tkinter as tk

class Demo1(tk.Frame):
    def __init__(self):
        tk.Frame.__init__(self)
        self.pack()
        self.master.title("Demo 1")
        self.button1 = tk.Button(self, text = "Button 1", width = 25,
                               command = self.new_window)
        self.button1.grid(row = 0, column = 1, columnspan = 2, sticky = tk.W+tk.E+tk.N+tk.S)

    def new_window(self):
        self.newWindow = Demo2()

class Demo2(tk.Frame):
    def __init__(self):
        new = tk.Frame.__init__(self)
        new = tk.Toplevel(self)
        new.title("Demo 2")
        new.button = tk.Button(text = "Button 2", width = 25,
                               command = self.close_window)
        new.button.pack()

    def close_window(self):
        self.destroy()

def main():
    Demo1().mainloop()

if __name__ == '__main__':
    main()
5

5 Answers

58
votes

I rewrote your code in a more organized, better-practiced way:

import tkinter as tk

class Demo1:
    def __init__(self, master):
        self.master = master
        self.frame = tk.Frame(self.master)
        self.button1 = tk.Button(self.frame, text = 'New Window', width = 25, command = self.new_window)
        self.button1.pack()
        self.frame.pack()

    def new_window(self):
        self.newWindow = tk.Toplevel(self.master)
        self.app = Demo2(self.newWindow)

class Demo2:
    def __init__(self, master):
        self.master = master
        self.frame = tk.Frame(self.master)
        self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25, command = self.close_windows)
        self.quitButton.pack()
        self.frame.pack()

    def close_windows(self):
        self.master.destroy()

def main(): 
    root = tk.Tk()
    app = Demo1(root)
    root.mainloop()

if __name__ == '__main__':
    main()

Result:

Demo1 window Demo2 window

12
votes

You need to specify the master for the second button. Otherwise it will get packed onto the first window. This is needed not only for Button, but also for other widgets and non-gui objects such as StringVar.

Quick fix: add the frame new as the first argument to your Button in Demo2.

Possibly better: Currently you have Demo2 inheriting from tk.Frame but I think this makes more sense if you change Demo2 to be something like this,

class Demo2(tk.Toplevel):     
    def __init__(self):
        tk.Toplevel.__init__(self)
        self.title("Demo 2")
        self.button = tk.Button(self, text="Button 2", # specified self as master
                                width=25, command=self.close_window)
        self.button.pack()

    def close_window(self):
        self.destroy()

Just as a suggestion, you should only import tkinter once. Pick one of your first two import statements.

4
votes
#!/usr/bin/env python
import Tkinter as tk

from Tkinter import *

class windowclass():

        def __init__(self,master):
                self.master = master
                self.frame = tk.Frame(master)
                self.lbl = Label(master , text = "Label")
                self.lbl.pack()
                self.btn = Button(master , text = "Button" , command = self.command )
                self.btn.pack()
                self.frame.pack()

        def command(self):
                print 'Button is pressed!'

                self.newWindow = tk.Toplevel(self.master)
                self.app = windowclass1(self.newWindow)

class windowclass1():

        def __init__(self , master):
                self.master = master
                self.frame = tk.Frame(master)
                master.title("a")
                self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25 , command = self.close_window)
                self.quitButton.pack()
                self.frame.pack()


        def close_window(self):
                self.master.destroy()


root = Tk()

root.title("window")

root.geometry("350x50")

cls = windowclass(root)

root.mainloop()
2
votes

I tried to use more than two windows using the Rushy Panchal example above. The intent was to have the change to call more windows with different widgets in them. The butnew function creates different buttons to open different windows. You pass as argument the name of the class containing the window (the second argument is nt necessary, I put it there just to test a possible use. It could be interesting to inherit from another window the widgets in common.

import tkinter as tk

class Demo1:
    def __init__(self, master):
        self.master = master
        self.master.geometry("400x400")
        self.frame = tk.Frame(self.master)
        self.butnew("Window 1", "ONE", Demo2)
        self.butnew("Window 2", "TWO", Demo3)
        self.frame.pack()

    def butnew(self, text, number, _class):
        tk.Button(self.frame, text = text, width = 25, command = lambda: self.new_window(number, _class)).pack()

    def new_window(self, number, _class):
        self.newWindow = tk.Toplevel(self.master)
        _class(self.newWindow, number)


class Demo2:
    def __init__(self, master, number):
        self.master = master
        self.master.geometry("400x400+400+400")
        self.frame = tk.Frame(self.master)
        self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25, command = self.close_windows)
        self.label = tk.Label(master, text=f"this is window number {number}")
        self.label.pack()
        self.quitButton.pack()
        self.frame.pack()

    def close_windows(self):
        self.master.destroy()

class Demo3:
    def __init__(self, master, number):
        self.master = master
        self.master.geometry("400x400+400+400")
        self.frame = tk.Frame(self.master)
        self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25, command = self.close_windows)
        self.label = tk.Label(master, text=f"this is window number {number}")
        self.label.pack()
        self.label2 = tk.Label(master, text="THIS IS HERE TO DIFFERENTIATE THIS WINDOW")
        self.label2.pack()
        self.quitButton.pack()
        self.frame.pack()

    def close_windows(self):
        self.master.destroy()




def main(): 
    root = tk.Tk()
    app = Demo1(root)
    root.mainloop()

if __name__ == '__main__':
    main()

Open the new window only once

To avoid having the chance to press multiple times the button having multiple windows... that are the same window, I made this script (take a look at this page too)

import tkinter as tk


def new_window1():
    global win1
    try:
        if win1.state() == "normal": win1.focus()
    except:
        win1 = tk.Toplevel()
        win1.geometry("300x300+500+200")
        win1["bg"] = "navy"
        lb = tk.Label(win1, text="Hello")
        lb.pack()


win = tk.Tk()
win.geometry("200x200+200+100")
button = tk.Button(win, text="Open new Window")
button['command'] = new_window1
button.pack()
win.mainloop()
-1
votes

What you could do is copy the code from tkinter.py into a file called mytkinter.py, then do this code:

import tkinter, mytkinter
root = tkinter.Tk()
window = mytkinter.Tk()
button = mytkinter.Button(window, text="Search", width = 7,
                               command=cmd)
button2 = tkinter.Button(root, text="Search", width = 7,
                               command=cmdtwo)

And you have two windows which don't collide!