The idea of deleting a node in BST is:
If the node has no child, delete it and update the parent's pointer to this node as null
If the node has one child, replace the node with its children by updating the node's parent's pointer to its child
If the node has two children, find the predecessor of the node and replace it with its predecessor, also update the predecessor's parent's pointer by pointing it to its only child (which only can be a left child)
the last case can also be done with use of a successor instead of predecessor!
It's said that if we use predecessor in some cases and successor in some other cases (giving them equal priority) we can have better empirical performance ,
Now the question is , how is it done ? based on what strategy? and how does it affect the performance ? (I guess by performance they mean time complexity)
What I think is that we have to choose predecessor or successor to have a more balanced tree ! but I don't know how to choose which one to use !
One solution is to randomly choose one of them (fair randomness) but isn't better to have the strategy based on the tree structure ? but the question is WHEN to choose WHICH ?