We're recomputing the vertices and the faces on a manually generated object. The first version of the object gets displayed fine, but after recalculation some of the faces are not displayed. Also, __tmpVertices on geometry seems to be wrong. We've tried tons of functions which are supposed to update the mesh, but we haven't figured out a working solution yet.
The two things we update on the geometry is geometry.vertices, geometry.faces and geometry.faceVertexUvs, nothing else. Afterwards we call these 4 methods:
geometry.mergeVertices();
geometry.computeVertexNormals();
geometry.computeCentroids();
geometry.computeFaceNormals();
unfortunately, without success: part of the new faces are not displayed, it actually seems like it displays just the amount of faces the previous object had, and not more.
We would definitely appreciate some help in this matter!
Kind regards Roman and Patrick