I'm trying to code a type to represent a pointer in GPU device, and it should act like an array, with indexed property for get and set. I get no problem if the element type is a primitive type, but when I use a struct, I cannot change its member's value.
See this code:
#nowarn "9"
open System
open System.Runtime.InteropServices
[<Struct;StructLayout(LayoutKind.Sequential)>]
type MyStruct =
val mutable x : int
val mutable y : int
val mutable z : int
override this.ToString() = sprintf "(%d,%d,%d)" this.x this.y this.z
let deviceOnly() = failwith "this function should be used in quotation only"
type DevicePtr<'T>(h:nativeint) =
member this.Handle = h
member this.Item with get (idx:int) : 'T = deviceOnly() and set (idx:int) (value:'T) : unit = deviceOnly()
member this.Reinterpret<'T2>() = DevicePtr<'T2>(h)
member this.Volatile() = DevicePtr<'T>(h)
static member (+) (ptr:DevicePtr<'T>, offset:int) = DevicePtr<'T>(ptr.Handle + nativeint(offset * sizeof<'T>))
let test() =
let mutable test1 = MyStruct()
test1.x <- 1
let foo (collection:MyStruct[]) =
collection.[0].x <- 1
let bar (collection:DevicePtr<MyStruct>) =
collection.[0].x <- 1
//error FS0257:
// Invalid mutation of a constant expression.
// Consider copying the expression to a mutable local, e.g. 'let mutable x = ...'.
So, the type is DevicePtr<'T>, and it has indexed property Item with both get and set method. but the get method just return a value of 'T, so I cannot mutate it. But the system array works.
Anyone has some experience like this? to create a type works like array? which I hope the get function of the indexed property return a mutable ref instead of a value.