I have a greyscale 8-bit bitmap which I am going to use as a mask for font glyph rendering. The bitmap pixels are just an alpha value. I'm wondering whether it's better to convert this to RGBA, or whether I can use a format like GL_ALPHA8_EXT, which I cannot seem to find any documentation for anywhere, although I can see it in glext.h.
Is GL_ALPHA8_EXT widely supported?
GL_ALPHA8? - genpfault