I am building a POC that aims to demonstrate how a dependency hierarchy can be constructed from within a WCF service with Unity and keep all assemblies in an application completely loosely coupled.
What I did is to create the following class libraries:
Data Access Layer:
- One assembly with the repository interface.
- One assembly with the implementation of this interface that pretends to access a DB.
- One assembly with the implementation of this interface that pretends to access XML docs.
Business Layer:
- One assembly with the business object interface.
- One assembly with the implementation of this interface that receives on its constructor the repository interface.
Service Layer:
- One assembly with the service interface.
- One assembly with the implementation of this interface that receives on its constructor the business object interface.
Finally I created an assembly with a Service Host Factory, a Service Host, and an Instance Provider that will be in charge of creating the dependency hierarchy. The code looks like so:
public class UnityServiceHostFactory : ServiceHostFactory
{
private readonly UnityContainer _container;
public UnityServiceHostFactory()
{
_container = new UnityContainer();
new ContainerConfigurator().Configure(_container);
}
protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses)
{
return new UnityServiceHost(_container, serviceType, baseAddresses);
}
}
public class ContainerConfigurator
{
public void Configure(UnityContainer container)
{
container.RegisterType<IInvoiceRepository, InvoiceRepository>("dbInvoiceRepository");
container.RegisterType<IInvoiceRepository, XmlInvoice>("xmlInvoiceRepository");
container.RegisterType<IInvoiceFinder, InvoiceFinder>();
}
}
public class UnityServiceHost : ServiceHost
{
public UnityServiceHost(UnityContainer container, Type serviceType, params Uri[] baseAddresses)
: base(serviceType, baseAddresses)
{
if(container == null) throw new ArgumentNullException("container");
var contracts = ImplementedContracts.Values;
foreach (var c in contracts)
{
var instanceProvider = new UnityInstanceProvider(container, serviceType);
c.Behaviors.Add(instanceProvider);
}
}
}
public class UnityInstanceProvider : IInstanceProvider, IContractBehavior
{
private readonly UnityContainer _container;
private readonly Type _serviceType;
public UnityInstanceProvider(UnityContainer container, Type serviceType)
{
if (container == null) throw new ArgumentNullException("container");
if (serviceType == null) throw new ArgumentNullException("serviceType");
_container = container;
_serviceType = serviceType;
}
public object GetInstance(InstanceContext instanceContext)
{
return GetInstance(instanceContext, null);
}
public object GetInstance(InstanceContext instanceContext, Message message)
{
return _container.Resolve(_serviceType);
}
public void ReleaseInstance(InstanceContext instanceContext, object instance)
{
_container.Teardown(instance);
}
public void Validate(ContractDescription contractDescription, ServiceEndpoint endpoint)
{
}
public void ApplyDispatchBehavior(ContractDescription contractDescription, ServiceEndpoint endpoint, DispatchRuntime dispatchRuntime)
{
dispatchRuntime.InstanceProvider = this;
}
public void ApplyClientBehavior(ContractDescription contractDescription, ServiceEndpoint endpoint, ClientRuntime clientRuntime)
{
}
public void AddBindingParameters(ContractDescription contractDescription, ServiceEndpoint endpoint, BindingParameterCollection bindingParameters)
{
}
}
I am testing this with a console application, I instantiate the service proxy and make the call to its method but, since both registrations are named Unity does not know which one to instantiate. If I remove the name from either of them it gets resolved successfully.
Basically I would like to be able to do something like this:
static void Main(string[] args)
{
//First call, want it to resolve to the InvoiceRepository concrete type
//new InvoiceService(new InvoiceFinder(new InvoiceRepository))
var invoiceService1 = new InvoiceProxy();
var response1 = invoiceService1.GetSumarizedInvoiceBy(new InvoiceRequest(1));
//Second call, want it to resolve to the XmlInvoice concrete type
//new InvoiceService(new InvoiceFinder(new XmlInvoice))
var invoiceService2 = new InvoiceProxy();
var response2 = invoiceService2.GetSumarizedInvoiceBy(new InvoiceRequest(2));
}
Notice how invoiceService1 and invoiceService2 are two different instances of the same service but the dependency within its own dependency was resolved differently for both.
What do I have to do so that I can tell Unity which repository to instantiate when I am either instantiating the service proxy or calling its method?
Thanks for your help.