I have a native C++ application that is rendering 3D using DirectX.
The app can switch between windowed and fullscreen using IDXGISwapChain::SetFullscreenState().
However some of my UI is in a .Net Winform in a managed dll.
In windowed mode I just call into the .Net dll and that opens the secondary Winform, so two windows, the main native MFC/DirectX and .Net Winform control.
But when the DirectX is in full screen, can I get the Winform to be show above the Direct X layer? Is it even possible?
Merely setting the Winform property this.TopMost = true; is not sufficient. The winform is under the Direct X layer. I just want "my" WinForm over the full screen.