Using libgdx, is there something we have to do to enable transparency drawing a Pixmap to a Texture? I've tried doing this before the texture's draw() call where I pass the Pixmap:
Gdx.gl.glClearColor(0.5f, 0.0f, 0.0f, 1.0f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glEnable(GL10.GL_BLEND);
But it's painting an opaque dark red (glClearColor) color instead of a transparent pixel.