I am programming a server and client program to communicate between a windows PC using the Boost libraries and a Linux ARM beagleboard using the asio stand alone libraries. I have for a while had successful UDP communication between the two devices but now I want to recover the port from the endpoint the server discovers when the client connects. The way the client connects is via query:
udp::resolver resolver(io_service);
udp::resolver::query query_tx(udp::v4(), hostIP, "43210");
udp::endpoint receiver_endpoint_tx = *resolver.resolve(query_tx);
where host IP is a string and this works fine. Upon debugging though I notice that when i check the value returned by:
receiver_endpoint_tx.port()
This returns 51880. Now don't jump the guns and yell out network byte order and host byte order. I AM AWARE. The strange part is that this number 51880 sometimes is a different number and when i check what the server has stored in its endpoint it is a completely different number: 21743. Now I know I must be doing something wrong with the byte orders but i tried:
//unsigned long port_long = boost::asio::detail::socket_ops::host_to_network_long(receiver_endpoint_tx.port());
//unsigned long port_short = boost::asio::detail::socket_ops::host_to_network_short(receiver_endpoint_tx.port());
And they do not give me back my original port: 43210. Neither does network to host. So what am i missing and how can I on both ends recover my 43210 port? Obviously it must be there somewhere because they are successfully communicating. Thanks in advance, sorry if noob mistake :)