I want to achieve exactly same floating-point results in a gcc/Linux ported version of a Windows software. For that reason I want all double operations to be of 64-bit precision. This can be done using for example -mpc64 or -msse2 or -fstore-floats (all with side effects). However one thing I can't fix is transcendental functions like sin/asin etc. The docs say that they internally expect (and use I suppose) long double precision and whatever I do they produce results different from Windows counterparts.
How is it possible for these function to calculate results using 64-bit floating point precision?
UPDATE: I was wrong, it is printf("%.17f") that incorrectly rounds the correct double result, "print x" in gdb shows that the number itself is correct. I suppose I need a different question on this one... perhaps on how to make printf not to treat double internally as extended. Maybe using stringstream will give expected results... Yes it does.
precise
,fast
,strict
and so on. Also, can you look at the disassembly of both versions to see how they differ exactly? – Alexey Frunze