I am working on 3D fighting game and I am using Unity3D as my game engine. I have a scene, two characters who work very fine and I can control it with my keyboard. But now the problem is in the collision detection.
I have used capsule colliders on my characters and also rigidbody gravity. Now when both these players collide the collision can be detected easily but due to the collision my character will fall down and is not able to stand, just like a capsule. I want to create some realistic effects just like other games have. Is there way to do this?