I am developing an 3d app using Cocos3d on iOS. I created a blender file for a house and exported it as .dae and convert to .pod using colladatopod tool. When i render image in blender, it shows output well, but after i converted and added as .pod file in cocos3d project and running in simulator, the output has black shaded. Could someone advise why is this issue occur? i did set shouldCullBackFaces to NO in code. I followed the procedure as it is for pod conversion. I don't know where is the issue now.
Here are the reference screenshot link: Blender output: http://s11.postimage.org/94d9d2h8z/Blender_House_Model.png Simulator output: http://s3.postimage.org/jztkix0s3/Output_In_Simulator.png
Blender output: http://s14.postimage.org/huixtamk1/Blender_Output.png Simulator output: http://s14.postimage.org/u3k1kcu5t/Simulator_Output.png
And another question is, my pod output always shows smaller image in simulator eventhough its a bigger pod model, how should i set it to the actual size in code?
Thank you