summary--I have a saucer movieclip that has 2 sprite sequences on its timeline: 1) looping running lights (ff-10) and 2) destruction animation(ff11-20). I want the running lights to loop until a hit event, then I want the destruction animation. I would like to keep all my commands in the saucer or document class. Currently I can only make this work by putting a "gotoAndPlay(1)" in the saucer timeline at f10. I'm new but I think this an as2 style.
I imagine this could also work by assigning an enterframe event listener to the saucer and loop when current frame==10. That seems expensive, esp if there are multiple saucers.
Any comment or advice on this scenario greatly appreciated. thanks