http://www.html5canvastutorials.com/kineticjs/html5-canvas-drag-and-drop-bounds-tutorial-with-kineticjs/
You have to define a custom drag-bounds function to limit where the object can be dragged. Like so:
var yellowGroup = new Kinetic.Group({
x: stage.getWidth() / 2,
y: 70,
draggable: true,
dragBoundFunc: function(pos) { // <--- starting here
var x = stage.getWidth() / 2;
var y = 70;
var radius = 50;
var scale = radius / Math.sqrt(Math.pow(pos.x - x, 2) + Math.pow(pos.y - y, 2));
if(scale < 1)
return {
y: Math.round((pos.y - y) * scale + y), //<--- you have to return an object like {x: number, y: number }
x: Math.round((pos.x - x) * scale + x)
};
else
return pos;
} // this bounds the dragging into a circle area.
});
Essentially, its just a bit of math which determines where you can set a point.