I am trying to scale down a high resolution CCSprite in Cocos2D by setting the scale of the sprite as such:
mySprite.scale = 0.5f;
The problem is that the scaled-down image is not resampled, and appears pixelated. Is there a way to get a resampled version of the sprite in Cocos2D, or enable resampling at some level in the Cocos2D hierarchy (CCLayer, CCScene, CCDirector, etc.)?